Tuesday, October 13, 2015

Left 4 Dead 2 utf


I can point to a dozen little features I love about Left 4 Dead 2. The toylike guns. The way its gushy gore tech preserves the act of splitting open basic Infected. The absurd rock stage finale (complete with pyrotechnic weapons) at the end of Dark Carnival. Ellis. Among all of the stuff that forms L4D2’s identity, its structure is one of the most underappreciated.
Whatever map you’re on, whatever your skill level, almost every Left 4 Dead 2 match produces a narrative with a seamless but clear beginning, middle, and an end. Usually it’s a series of highs and lows: “Just as we found a grenade launcher Coach got pulled out the window by a Smoke. But then Rochelle threw a Molotov and we barely made it to the elevator!” I think we take for granted how rare it is for a multiplayer game to reliably produce those kinds of digestible vignettes; it’s something that even Evolve failed to do.

System Requirements

CPU:Intel core 2 duo 2.4GHz
RAM:1 GB for XP / 2GB for Vista
VGA:DirectX 9 compatible video card with Shader model 3.0. NVidia 7600, ATI X1600 or better
DX:DirectX 9.0c compatible sound card
OS:Windows® 7 / Vista / Vista64 / XP
HDD:At least 7.5 GB of free space


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